Session 0

Welcome everyone!

Character Name Pref. Pro. Type Player Name Preferred Pronouns
Vulpin Bard Aspen she/they
Mouse Warlock Cam he/him
Hootington he/him Strig Wizard Max he/him
Vulpin Tamer* John he/him
Cervan Paladin Jack he/him
Raptor Barbarian Joel he/him

House Rules

Campaign Stuff

Getting to Know You!

Introduction to Humblewood

Humblewood lies on the eastern coast of a vast continent, nestled in a valley between the towering Crest Mountains and the marshlands of the Mokk Fields. It is a mystical, secluded place that gets by quite well without much trade from the outside world, due to the fertility of the soil and an abundance of natural resources. The Wood has many skilled workers and artisans, and this, coupled with the supply of raw materials, makes Humblewood a great exporter.

The Wood has a diverse population, but the true power in Humblewood are the birdfolk. At the heart of their nation lies the great capital of Alderh-=eart. The seat of commerce, art, and political power in the region, Alderheart has long been a refuge for those seeking fame, fortune, or protection.

There have been disturbing signs over the last few months, signaling that something is wrong in Humblewood. The troubles appear to originate from activity in the Scorched Grove, an ashen plain that was ravaged many centuries ago by a destructive fire. Whatever caused the fire has scarred the land with elemental magic, making it inhospitable to all but strange fire-based creatures. Of late, the Grove has begun to expand. At first, it was hard to notice the slow expansion, but those in tune with nature (especially the Tenders) could see the imbalance in the elemental forces of Humblewood. For many common folk, this imbalance has been experienced as unseasonal dryness, which has led to crop failure and an increased frequency of forest fires. There have also been a number of unusually aggressive emberbat clouds reported far outside of their natural ranges.

The true nature of the danger still remains hidden from the people of the Wood. A corvum necromancer named Odwald Ebonhart has stirred the elemental aspect of fire, which has lain dormant beneath the Scorched Grove since its first burning. The aspect’s energies have begun to empower fire-based creatures within the Wood. The increased range of emberbat swarms have brought fires that have expanded the Grove. Many forest-dwellers, who have been left without homes, have turned to banditry to survive. Soon the elemental incarnation will break free, and players must find a way to stop the aspect of fire before it reduces the Wood to ashes.

The party will be starting in Meadowfen as a group.

Making Characters